The Lance and Longbow Society

The Battle of Hexham 1464
by John Watson (Hobilar 36)

Wargaming the Battle of Hexam

To make a viable wargame from this battle it is necessary either to accept that the numbers were fairly even or to impose some sort of victory conditions where the numbers are uneven.

Adopting the Warkworth figures of 4,000 Yorkists and "a great people" for the Lancastrians, this would give the Yorkists around 200 figures (based on a scale of 1:20) and the Lancastrians may be between 170 and 230 depending on your view of "a great people". Montagu seems to have commanded the bulk of the troops, so the centre battle should number around 100 figures with 50 or so on each wing. The quality of these troops should be average to good and experienced. Montagu should be taken as a good and experienced commander. The Lancastrians were split into three equal battles and the bulk of the force should be raw or inexperienced. The right wing should be mainly poor quality, with the centre and left average. The Lancastrian commander, Somerset, should be average or poor (he lost rather a lot including his head) and Roos and Hungerford definitely poor. I shall leave it to the individual to apply these interpretations to whichever rules they use.

If you adopt the Worcester interpretation of 10,000 Yorkists against 500 Lancastrians, then a significant part of the Lancastrian force must be noble (30 executed after the battle). The Yorkists must capture or kill at least three quarters of the Lancastrian nobles including Somerset to win. The Lancastrians win if they kill Montagu, whatever their own losses are. If you use any combination of numbers between these two extremes you will have to adjust the scenario to suit.


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